Game Development

Haunted House

Responsible for pre-production concept art – including characters, monsters, effects and environments. All menu/UI design and implementation, 2D and 3D particle effects. Lead outsource team in creating assets for 2D cinematics.

Challenges: learning new engine and toolset. Developing for multiple platforms with multiple display resolutions.

PC, Xbox 360, Nintendo Wii

Development Studio: ImaginEngine
Publisher: Atari