Haunted House
Responsible for pre-production concept art – including characters, monsters, effects and environments. All menu/UI design and implementation, 2D and 3D particle effects. Lead outsource team in creating assets for 2D cinematics.
Challenges: learning new engine and toolset. Developing for multiple platforms with multiple display resolutions.
PC, Xbox 360, Nintendo Wii
Development Studio: ImaginEngine
Publisher: Atari





