Game Development

Space Shooter Prototype

A top-down space shooter. Written in C# using Microsoft XNA Game Studio. Started in January 2011.

Current features:

  • Basic flight controls
  • Support for split-screen multiplayer
  • Can spawn enemy waves that have basic seek and destroy AI.
  • Collect dropped resources from enemeies
  • Particle emitters
  • Radar on player’s HUD

Original idea:

An action/strategy game similar to Star Reach (aka Space Federation).  Game would be split-screen player vs player, building units and capturing enemy planets.

What’s changed since:

Shelved the project. Creating an AI player for what would essentially be a RTS of sort seemed to be out of scope with the amount of time I had to work on it. Physics were also a major issue at the time.