Space Shooter Prototype
A top-down space shooter. Written in C# using Microsoft XNA Game Studio. Started in January 2011.
Current features:
- Basic flight controls
- Support for split-screen multiplayer
- Can spawn enemy waves that have basic seek and destroy AI.
- Collect dropped resources from enemeies
- Particle emitters
- Radar on player’s HUD
Original idea:
An action/strategy game similar to Star Reach (aka Space Federation). Game would be split-screen player vs player, building units and capturing enemy planets.
What’s changed since:
Creating an AI player for what would essentially be a RTS of sort seemed to be out of scope with the amount of time I have to work on it. So instead, changed the design to be a co-op wave-based survival game.
