Game Development


An educational, 3D recreation of Frank Lloyd Wright’s Fallingwater house. It was created over the course of 3 months for use with the UnrealEngine2 Runtime which allows the viewer freely roam throughout the house and surrounding area.

Overall house modeling was done in the Unreal Editor. Furniture and more complicated shapes were modeled in Lightwave.

The hardest part about this project was trying to make everything to follow the blueprints of the house and still allow the viewer’s avatar to easily navigate the tight hallways and staircases.