It saddens me to report that as of October 15th I’ll no longer be employed at ImaginEngine due to the studio closing later this month. So I guess it’s really time to get this site dusted off, upload some more artwork, and get my resume updated 😛
On the plus side, I’m gonna have plenty more time to get working on Zombie Pong again in the near future. So who knows, maybe I’ll actually be able to finish it and get it up on the Google Play store someday!
Also… here’s a recent concept drawing that I did of a sorcerer for a game prototype that a few of my coworkers had been working on over the past couple months. Original design idea for the character by @Godzigla. Drawn in MyPaint; don’t think I can say enough good things about that app.
Also posted to DeviantArt: http://fav.me/d5gyswb
This little zombie pong game is coming along nicely. Yet despite being a rather simple game, there’s still tons of work to do on menus and non-gameplay related stuff. Also, all kinds of crazy ideas like an unlockables system for earning new paddles and powerups, more zombie AI behaviors, zombie bosses, a million different powerups, and the list goes on.
Football-shmootball. But that doesn’t mean I can’t enjoy hanging out with good friends and having some tasty beer and food
- Shipyard Brewing Co. – Applehead
- Cambridge Brewing Co. – Bannatyne’s Scotch Ale
- Wachusett Brewing Co. – Larry Imperial IPA
- Last bottle of homebrew – American Cream Ale
Guess it’s time to start making more homebrew soon. Got any suggestions for a late-winter/early-spring style of beer? (Since it’d probably be ready to drink around the middle of March).
My zombie game now has a functioning menu system. Granted the code for it is a huge mess and really, REALLY needs to be refactored… for now, it works, and has some button art:
Right now it just uses the keyboard Up/Down arrows to cycle through the options. I’ll probably also add mouse and controller support for it.