Posted on: Jan 21 , 2012

Zombie Pong – Jan 21 Update

After a month or so, finally started working on my zombie pong game again with the goal to GET IT DONE. Ain’t a whole lot of new stuff to look at, except powerup crates and better blood FX.  Older screenshot here.

New features

  • The level of difficulty increases each time you reach a certain combined score. (cranks out zombies at a faster rate).
  • Killed zombies have a chance to drop a powerup crate. Right now the only powerup that’s fully implemented is +1 Life.
  • Pause and Game Over screens.

Planned powerups

  • Fire Blade – Would set zombies on fire, which makes them additional damage over time. But since the zombies are generally killed in one hit, this would only really work on stronger zombies… thoughts?
  • Multi-Blade – Two blades on the screen for a limited amount of time.
  • Exploding crate – kills all zombies in a certain radius of the crate or clears all of zombies on the screen.

Cross-posted to Reddit’s /r/gamedev Screenshot Saturday.

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